Long Term Economy
Last updated
Last updated
Bored Army is a new kind of game focused on rewarding players for the time and effort they invest in playing and developing the ecosystem.
We have chosen to develop an economy where ownership belongs to the player. Rather than selling items or copies of the game, Bored Army developers focus on creating opportunities for players to earn money. So when you trade an NFT or token-format item within the Bored Army ecosystem, you keep most of the profit and the developers are only left with a small fee charged by the Marketplace to make the transaction. Developers also monetize through ownership of governance tokens among other sources of funds described below.
Initially, to maximize growth, Bored Army's economy will be dependent on new players. Over time, the strategies described below will be implemented and improved by focusing on transitioning from the growth economy to the sustainability economy through the demand of existing players, reducing dependence on new entrants to the ecosystem, and adding new revenue sources.
Allowing players to join for free is one of the main points of our sustainable economy project. The more players that join for free, the healthier the long-term economy will be, because players who join for free are encouraged by the games to contribute spontaneously in order to make their experience more enjoyable.
The long-term sustainability of the ecosystem will be structured and based on the following points:
Players can start for free, but to access the Play and Earn mode they need an NFT. Each purchased NFT sends a part of its value to the Share-to-Earn program and another part to the Energy Pool.
This strategy is currently well-known and validated by the major game developers in the market. Players can play for free but the companies make a lot of money selling items to players who want facilities or just cosmetics that differentiate them from others. When a Bored Army player buys an item directly purchased in the game, 90% of the value will be sent to the Energy Pool, which is mainly responsible for maintaining the community's expansion strategies.
Through the Marketplace, players can sell and buy specific NFTs and other items they desire. Each completed transaction generates a fee. Part of this fee is sent to the Energy Pool and part is sent to the System Fee.
1,400,000 tokens out of 10,000,000 units that will be created will be allocated to the Energy Pool Fund token fund, with the intention of capturing part of the gain in value obtained through the ap- preciation of the token that is expected to be achieved given the launch strategies, token benefits and its limited supply.
Allocating part of the supply of Bored Army tokens to the Energy Pool Fund is a way of absorbing part of the resources that come from participants who are not directly inserted into the ecosystem as investors, becoming one among other forms of independence of resources generated by new users.
Whenever a token trade takes place on a decentralized exchange, such as Pancakeswap, a percentage of the transaction is sent to a wallet chosen by the project. 50% of this amount will go to the Energy Pool and Community Fund.
Games like these are those where the player bets an amount of gold coins to chance their luck and win a valuable item, a rare item, or just more gold coins than he bet. These games also charge a percentage of the bet amount as a system fee.
Games in which players can battle other players make it possible to charge a "mediation fee". Each time the system brings together two or more players who wish to battle each other, it charges those players a fee. No matter who wins, the system fee will always be paid.
Creating utilities that go beyond the games is an important step in making demand for NFTs exist. Creating benefits for the Bored Army holder club makes more trades in the market, and the more trades, the more fees that strengthen the economy.
Many projects seek ways to distribute rewards and tokens to a community of qualified people within the Blockchain market. By creating a legion of players familiar with Web3 and cryptocurrencies, the Bored Army community will attract many forms of sponsorships among other additional sources of capital along the journey.
As the project becomes better known and reaches a community with a large number of players, many additional opportunities will arise to introduce additional capital into the economy.
Although many players start out with the expectation of earning financial returns through their efforts, many also play just for fun and social interaction. These players are excited to rank among the top players, to not only win prizes, but to be recognized in a global community. They value these experiences more than any potential earnings. These players strengthen the long-term economy and help form a community that will attract different kinds of additional sources of capital.
Our efforts will be in creating an ecosystem of competitive, fun, and attractive games for all who wish to contribute to the long-term ideals of Bored Army.